Quantcast
Channel: Latest Questions by Fox-Handler
Browsing latest articles
Browse All 90 View Live

transform.eulerAngles Flipping a character

Hi, I've been learning about this script for a few days, and I ran into something that is kind of confusing. It has to do with this line right here. // Face Direction float moveDir =...

View Article



Separating Player Input from Player Behavior

I was attempting to organize these scripts a little better by separating the input and behavior of the character into two scripts. It works alright until I actually try to set up the raycast and...

View Article

Instantiating a Ragdoll for use in another script

can someone tell me the difference between this Ragdoll R = (Instantiate (ragdoll, transform.position, transform.rotation) as GameObject).GetComponent(); R.CopyPose (transform); Destroy...

View Article

Destroying the cloned gameObject

How could I find the name of the cloned gameObject that is instantiated so I can destroy it after a certain amount of seconds? using UnityEngine; using System.Collections; public class Entity :...

View Article

Basic Vector calculations

In this top down game, I have the player changing his rotation based on where the mouse position is, however I'm having a hard time understanding this line of code right here. targetRotation =...

View Article


Understanding what Time.time is doing

Can someone explain this line to me `nextPossibleShootTime = Time.time + secondsBetweenShots` So it seems like the gun will be fired if CanShoot() is true, and if time.time is not less than...

View Article

A Blinking Turret?

I set up a turret that shoots at the player and has a temperature meter that can change color when the player gets to close. How could I go about getting the temperature to change from green to a...

View Article

Health Bar doesn't scale evenly with damage

I was trying to make a health bar for my character and I have a model that scales on the x axis whenever the player takes damage but, it doesn't scale evenly. How could i fix this? Is it easier to just...

View Article


Target lost once player is instantiated

I have a character that is reinstantiated whenever he gets attacked by turrets, but once he dies and I respawn him, the turret loses its target and they just stay motionless. How could I set the...

View Article


Death animation followed by explosion

Been at this for a while now and was wondering if anyone had a good idea as how to do it. I'm trying to destroy the enemy bot and when he dies, I want him to collapse to the ground and THEN explode. At...

View Article

Changing the rotation of mechanim animation

A character that I have, has a mask layer on the mechanim for a shoot animation, but when he shoots, he shoots 45 degrees to his left instead of straight forward. I want to have it so that when he runs...

View Article

Mouse cursor only hides on half of the screen

I was using this to get rid of the cursor for a top down game, but the cursor is only hidden for half the screen. If i put the aspect ratio to "Free Aspect" then the mouse is hidden for almost the...

View Article

Trying to respawn/instantiate player after death

I don't know if this was the best method, but I set these two scripts up so that when the player died, you could press a button and respawn him at a certain spot. It worked before, so i'm not sure if...

View Article


Animating Dragon with legacy animation system

I was trying to animate a dragon with the legacy animation system. And i'm having a couple problems. I want to have the animation crossfade into idle, if its not in an animation, but I can't get him to...

View Article

Trying to Lerp Multiple lights

I was following the stealth tutorial from unity and I tried adding a lerp to all the camera lights when the alarm goes off, but I get the error `Assets/Scripts/CCTVPlayerDetection.cs(64,88): error...

View Article


Stealth tutorial Camera Script Very Confused

I was wondering if anyone could help explain some of this script to me. Up until now, my understanding has been fairly decent, but this camera script has thrown me for somewhat of a loop. At the...

View Article

When is it allowed to reassign a variable?

Hi, i've been having trouble with this concept from the beginning. I've seen scripts in which people will use a variable and then reassign it. When are you allowed to do that, and when is it not...

View Article


Finding the Angle for Enemy Ai

I was trying to find the angle of the AI for a script, and I just want to know if my knowledge is correct. If you find the cross product/normal of the angle (the forward vector and the vector to the...

View Article

transform.lookAt More info then needed?

if(Mathf.Abs(angle)

View Article

The Last Element in an Array?

if(wayPointIndex == patrolWayPoints.Length-1) { wayPointIndex = 0; } I've almost finished this tutorial and I have a quick question about the above code. It says that if the `wayPointIndex ==...

View Article

Sound effects stuttering when player dies?

I've been trying to finish up the stealth tutorial , and for whatever reason whenever the player dies, the siren sound effects stutter and the alarm lights do not go off. I even went as far to replace...

View Article


Smarter AI Searching for the Player

I've been trying to set up the enemy Ai to take the player's last known direction and use that for a way to check specific waypoints in the level depending on what that last direction was. Does anyone...

View Article


Check player's position once per Second?

what would be the easiest way to check the player's position once per second. Vector3 PosPerSeconds() { posSeconds += Time.deltaTime; if (posSeconds >= posSecondsTimer) { newCurrentPosition =...

View Article

Finding the closest waypoint

for the NavMesh, how would you find the closest waypoint to the player's current position?

View Article

The SqrMagnitude for Input

I've seen this line `speed = new Vector2(h,v).sqrMagnitude;` used a couple times for the parameter in mechanim, but I'm not really sure what it's doing. Could someone explain to me what its doing...

View Article


Quaternion FromToRotation Confusion

I know this one line is pretty self explanatory, but i'm having trouble understanding the order it's placed in Quaternion referentialShift = Quaternion.FromToRotation(Vector3.forward, CameraDirection);...

View Article

Quaternion multiplication

I was studying this script from an example project and after comparing it to another tutorial, did some research on Quaternion multiplication. Now I am by no means a math whiz (only learning what I...

View Article

Dragon Tablet Y88 USB Debugging Drivers

I've been trying to use the Unity Remote on a tablet I got a while back, but google's USB driver's are not working for it. Is anyone familiar with this model? I'm not sure if I should put in the effort...

View Article

Constraining rotation to only the Y Axis

I was trying different bullet patterns for a shooter game, and noticed that the rotation on the Z axis has problems when there is movement on the player using a rigidbody,so the bullet patterns...

View Article



Mathf.Infinity

Can someone explain how Mathf.infinity is working in this script? The script is supposed to turn an instantiated bullet towards the closest target, but I can't really tell what Math.infinity is...

View Article
Browsing latest articles
Browse All 90 View Live




Latest Images